Iterative Fire v1.4.0
Pixel Art Shaders » Devlog
Pixel Art Shaders v1.4.0 – Update Log (2025-12-04)
New shader effect - Iterative Fire
- Iterative Fire: a feedback-driven animated effect built on the
UtilityclassFeedbackTexture. It evolves frame-by-frame, producing lively flame motion with palette control. - Fancy Demo and Examples added to the live-demo
- Setup: this shader requires rendering into a texture each frame and feeding that texture back as
previous_framein the next draw. If you prefer not to implement the feedback loop yourself, you can purchase the examples and utility classes for a plug-and-play setup, watch my Youtube-Short with the explanation or use the free GIF/spritesheet export to capture the effect output.

Premium Content Changes
- Added enhanced example scenes demonstrating advanced shader usage for iterative fire
- New Example Scenes for iterative fire shader:
example-scenes\mage-maging.tscnexample-scenes\falling-godot.tscnexample-scenes\godot-burning.tscn
- New Helper Classes:
FeedbackTexture- Creates SubViewport and texture handling for the read/write dynamic to have shaders effect apply iterativelyaddons/pixel-art-shaders/helpers/feedback_texture.gd
UI and workflow improvements
- Image borders: under "Image Settings" you can add borders around the source image. This lets effects extend beyond the original texture bounds (useful for glow, fire spreading, outlines, etc.).
- Added UI for secondary color palettes, that is (optionally) used by the new effect

Fixes
- Single sprite with background now properly positioned and scaled
Technical Details
- Version bump from 1.3.0 to 1.4.0
- New Iterative Fire shader does not work to it's full extend without additional scripting (examples available in the premium package)
Migration Notes
- No breaking changes from version 1.3.0
- All existing shaders remain fully compatible
- New shader works only properly with a SubViewport Texture feedback loop.
- Existing projects will continue to work without modifications
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Pixel Art Shaders
Palette-based pixel-art shaders for Godot — retro visual effects.
| Status | In development |
| Category | Assets |
| Author | Nojoule |
| Tags | 2D, Asset Pack, Godot, Pixel Art, Shaders |
| Languages | English |
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